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<TITLE>Extensible 3D (X3D), ISO/IEC FCD 19775-1r1:200x, Bibliography</TITLE>
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<p class="HeadingPart">
    Extensible 3D (X3D)<br />
    Part 1: Architecture and base components</p>

<p class="HeadingClause">Bibliography</p>
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<P>This annex contains the informative references in this part of ISO/IEC 19775. These are references to unofficial standards or documents. All official
standards are referenced in <A HREF="references.html">2&nbsp;Normative&nbsp;references</A>.</P>

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<table>
  <TR>
    <TH><P><CENTER>
	<p class="CellHeaderCenter">Identifier</p>
	</CENTER></TH>
    <TH><P><CENTER>
	<p class="CellHeaderCenter">Reference</p>
	</CENTER></TH></TR>
  <tr>
    <TD><b><a name="[CATROM]"></a>CATROM</b></TD>
    <TD>Catmull, E. and Rom, R., <i>A class of local interpolating splines </i>
	in Computer-Aided Geometric Design&quot; by Barnhill, R.E and Reisenfeld, R. F., 
	New York Press 1974.</TD>
  </tr>
  <tr>
    <TD><a NAME="[Cg]"></a><b>Cg</b></TD>
    <TD><i>nVidia Cg Shading Language Specification<br>
	</i><a href="ftp://download.nvidia.com/developer/cg/Cg_Specification.pdf">
	ftp://download.nvidia.com/developer/cg/Cg_Specification.pdf</a></TD>
  </tr>
  <TR>
    <TD><a name="[COM]"></a><b>COM</b></TD>
    <TD><i>Component Object Model (General)</i>, Microsoft Developer Network Library Component Development<br>
            <a href="http://msdn.microsoft.com/library/">http://msdn.microsoft.com/library/</a> </TD>
  </TR>
  <TR>            
    <TD><b><a name="[DDS]"></a>DDS</b></TD>
    <TD>DDS File Reference, Microsoft Software Developer Network, 2004.<br>
	<a href="http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/ddsfilereference/ddsfileformat.asp">
	http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/ddsfilereference/ddsfileformat.asp</a></TD>
  </TR>
  <TR> 
    <TD><b><a name="[DICOM]"></a>DICOM</b></TD>
    <TD>The DICOM Standard, Digital Imaging and Communications in Medicine, 
	Rosslyn, VA, 2003.<br>
	<a href="http://medical.nema.org/">http://medical.nema.org/</a></TD>
  </TR>
  <TR> 
    <TD><b><a name="[EBERT]"></a>EBERT</b></TD>
    <TD>D.Ebert and P Rheingans<i>, Volume Illustration: Non Photrealistic Rendering of Volume Model</i>, Proceedings of IEEE Visualization '00,
    2000.<br>
    <a href="http://www.cs.umbc.edu/~rheingan/pubs/volillus00.pdf">http://www.cs.umbc.edu/~rheingan/pubs/volillus00.pdf</a></TD>
  </TR>
  <TR> 
    <TD><a name="[FOLEY]"></a><b>FOLEY</b></TD>
    <TD>Foley, van Dam, Feiner and Hughes, <i>Computer Graphics Principles and Practice, 2nd Edition</i>, Addison Wesley, Reading, MA, 1990.<BR>
            <a href="http://www.aw-bc.com/">http://www.aw-bc.com/</a></TD>
  </TR>
  <TR> 
    <TD><a NAME="[FX]"></a><b>FX</b></TD>
    <TD><i>Effect Reference</i>, Microsoft Software Developer Network, 2004.<i><br>
	<a href="http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/effectfilereference/effectfilereference.asp">
	http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/effectfilereference/effectfilereference.asp</a></i></TD>
  </TR>
  <TR>
    <TD><A NAME="[GIF]"></A><b>GIF</b></TD>
    <TD><i>&quot;GIF&#8482;&quot; &#8212; Graphics Interchange Format&#8482;&quot; &#8212; A standard defining a mechanism for the storage
and transmission of raster-based graphics information</i>, Version 89a, CompuServe.<BR>
<a href="http://www.w3.org/Graphics/GIF/spec-gif89a.txt" target="Xenu">
http://www.w3.org/Graphics/GIF/spec-gif89a.txt</a></TD>
  </TR>
  <tr>
    <TD><b><a name="[GLSL]"></a>GLSL</b></TD>
    <TD><i>
	<a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/GLSLangSpec.Full.1.10.59.pdf">
	The OpenGL Shading Language Language Version 1.10 Document Revision 59</a></i>, 
	Silicon Graphics, Inc. 2004 </TD>
  </tr>
  <tr>
    <TD><b><a name="[HLSL]"></a>HLSL</b></TD>
    <TD><i>Microsoft High Level Shading Language Specification for DirectX 9.0</i>
	<a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/HLSLReference/HLSLReference.asp">
	http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/HLSLReference/HLSLReference.asp</a></TD>
  </tr>
  <TR>
    <TD><A NAME="[JAPI]"></A><b>JAPI</b></TD>
    <TD><p><i>The Java&#8482; Application Programming Interface, Volume 1 Core Packages</i> by James Gosling, Frank Yellin and The Java
Team, Addison Wesley, Reading Massachusetts, 1996, ISBN 0-201-63453-8.<BR>
<A HREF="http://java.sun.com/docs/books/apis/index.html">http://java.sun.com/docs/books/apis/index.html</A></p>

<p><i>The Java&#8482; Application Programming Interface, Volume 2 Window Toolkit and Applets</i> by James Gosling, Frank Yellin
and The Java Team, Addison Wesley, Reading Massachusetts, 1996, ISBN 0-201-63459-7.<BR>
<A HREF="http://java.sun.com/docs/books/apis/index.html">http://java.sun.com/docs/books/apis/index.html</A></p></TD>
  </TR>
  <TR>
    <TD><a name="[NURBS]"></a><b>NURBS</b></TD>
    <TD>Piegl, Les and Tiller, Wayne; <i>The NURBS Book, 2nd Edition</i>, Springer-Verlag (Berlin), 1997, ISBN:&nbsp; 3-540-61545-8.</TD>
  </TR>
  <TR>
    <TD><a name="[OPENGL]"></a><b>OPENGL</b></TD>
    <TD><i>
	<a href="http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf">The OpenGL Graphics System: A Specification (Version 
	2.0 - October 22, 2004)</a></i>,
            Silicon Graphics, Inc., 2004.</TD>
  </TR>
  <TR>
    <TD><a name="[PERL]"></a><b>PERL</b></TD>
    <TD><i>Programming Perl</i> by Larry Wall, Tom Christiansen and Randal L. Schwartz, O'Reilly &amp; Associates, Sebastapol, CA, 1996.<BR>
            <A HREF="http://www.oreilly.com/">http://www.oreilly.com/</A></TD>
  </TR>
  <TR>
    <TD><b><a name="[SHOE]"></a>SHOE</b></TD>
    <TD>Shoemake, Ken, <i>Animating Rotations with Quaternion Calculus</i>, ACM 
	SIGGRAPH 1987, Course Notes 10.</TD>
  </TR>
  <TR>
    <TD><a name="[SNDA]"></a><b>SNDA</b></TD>
    <TD><i>Fundamentals of Computer Music</i>, Dodge &amp; Jerse, Shirmer Books, New York, 1985, pp 20-21.</TD>
  </TR>
  <TR>
    <TD><a name="[SNDB]"></a><b>SNDB</b></TD>
    <TD><i>Spatial Audio Work in the Multimedia Computing Group</i>, Graphics, Visualization, and Usability Center, Georgia Institute of Technology, Atlanta, GA.<BR>
            <A HREF="http://www.cc.gatech.edu/gvu/multimedia/spatsound/spatsound.html">http://www.cc.gatech.edu/gvu/multimedia/spatsound/spatsound.html</A></TD>
  </TR>
  <tr>
    <TD><a name="[SNY87]"></a><b>SNY87</b></TD>
    <TD><i>MAP Projections - A Working Manual</i> by J. P. Snyder. . U.S. Geological Survey Professional Paper 1395. U.S. Government Printing Office,
            Washington, DC, 1987.</TD>
  </tr>
  <tr>
    <TD><b><a name="[STIPPLE]"></a>STIPPLE</b></TD>
    <TD>Lu, Aidong <i>et. al.</i>, <i>Non-Photorealistic Volume Rendering Using Stippling Techniques</i>, 
	Proceedings of the IEEE Conference on Visualization&#39;02, 2002.<br>
        <a href="http://www.cs.umbc.edu/~rheingan/pubs/vis_stipple.pdf">http://www.cs.umbc.edu/~rheingan/pubs/vis_stipple.pdf</a></TD>
  </tr>
  <tr>
    <TD><a name="[UDP]"></a><b>UDP</b></TD>
    <TD><a href="http://www.ietf.org/rfc/rfc1738.txt?number=1738">IETF RFC 768</a>, <i>User Datagram Protocol, Internet standards track protocol</i>.</TD>
  </tr>
  <TR> 
    <TD><b><a name="[VOL]"></a>VOL</b></TD>
    <TD>Brooks, Paul, <i>Volume data format</i>, 2000.<br>
	<a href="http://astronomy.swin.edu.au/~pbourke/geomformats/volumetric/">
	http://astronomy.swin.edu.au/~pbourke/geomformats/volumetric/</a></TD>
  </TR>
  <TR>
    <TD><a name="[WAV]"></a><b>WAV</b></TD>
    <TD><i>Waveform Audio File Format, Multimedia Programming Interface and Data Specification v1.0</i>, Issued by IBM &amp; Microsoft, 1991.<BR>
            <A HREF="ftp://ftp.cwi.nl/pub/audio/RIFF-format">ftp://ftp.cwi.nl/pub/audio/RIFF-format</A></TD>
  </TR>
</TABLE>
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